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> <channel><title>Comments on: Current List of Revoked Xbox 360 Consoles</title> <atom:link href="http://xorloser.com/?feed=rss2&#038;p=45" rel="self" type="application/rss+xml" /><link>http://xorloser.com/?p=45</link> <description>Insights into projects I am working on and other things that catch my interest</description> <lastBuildDate>Thu, 02 Sep 2010 05:06:17 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0.1</generator> <item><title>By: Gunmonkey80</title><link>http://xorloser.com/?p=45&#038;cpage=1#comment-1314</link> <dc:creator>Gunmonkey80</dc:creator> <pubDate>Tue, 25 May 2010 08:46:03 +0000</pubDate> <guid
isPermaLink="false">http://xorloser.com/?p=45#comment-1314</guid> <description>I&#039;m sure hackers would enjoy the benefits of memory hacking.
&quot;Information spoofing&quot; is a delight.
cosole id = (all to 0)
gt code 00 00 00 00
possibly edit IP to 00 00 00 00</description> <content:encoded><![CDATA[<p>I&#8217;m sure hackers would enjoy the benefits of memory hacking.<br
/> &#8220;Information spoofing&#8221; is a delight.<br
/> cosole id = (all to 0)<br
/> gt code 00 00 00 00<br
/> possibly edit IP to 00 00 00 00</p> ]]></content:encoded> </item> <item><title>By: xorloser</title><link>http://xorloser.com/?p=45&#038;cpage=1#comment-1083</link> <dc:creator>xorloser</dc:creator> <pubDate>Wed, 17 Mar 2010 00:10:40 +0000</pubDate> <guid
isPermaLink="false">http://xorloser.com/?p=45#comment-1083</guid> <description>iriez: any routine in HV is patchable if you &quot;own&quot; the system as you do when running something such as XBR.from memory hashed keyvaults contained an extra key which was actually the hash over the keyvault. if it is indeed just a hash then the hash should be recalculatable as long as you have access to your cpu/fuse key.</description> <content:encoded><![CDATA[<p>iriez: any routine in HV is patchable if you &#8220;own&#8221; the system as you do when running something such as XBR.</p><p>from memory hashed keyvaults contained an extra key which was actually the hash over the keyvault. if it is indeed just a hash then the hash should be recalculatable as long as you have access to your cpu/fuse key.</p> ]]></content:encoded> </item> <item><title>By: Iriez</title><link>http://xorloser.com/?p=45&#038;cpage=1#comment-430</link> <dc:creator>Iriez</dc:creator> <pubDate>Tue, 02 Feb 2010 07:12:11 +0000</pubDate> <guid
isPermaLink="false">http://xorloser.com/?p=45#comment-430</guid> <description>Xor,In process of researching the modification of Console ID, we have come to a few pieces of information. However, one thing is not behaving logically, so perhaps you can shed some light on it.I have been told by atleast a dozen people that the hash checks are not active in v1 KV&#039;s. This should enable us to modify them. I am however, resigned to what limited information was provided, and no one has been able to tell me as of yet, specifically, the differences between &#039;v1&#039; and &#039;v2&#039; KV&#039;s and how it affects security/hash checks. But we just proved it is indeed verifying the console ID against the cert when we altered our KV&#039;s with a new console ID on a xenon. Could you please shed some light on the subject of what is different between v1 and v2 KV&#039;s? And if this is something not possible, how would one patch the HV/routine to prevent the check in the first place? Should XBR not be able to patch for that?</description> <content:encoded><![CDATA[<p>Xor,</p><p>In process of researching the modification of Console ID, we have come to a few pieces of information. However, one thing is not behaving logically, so perhaps you can shed some light on it.</p><p>I have been told by atleast a dozen people that the hash checks are not active in v1 KV&#8217;s. This should enable us to modify them. I am however, resigned to what limited information was provided, and no one has been able to tell me as of yet, specifically, the differences between &#8216;v1&#8242; and &#8216;v2&#8242; KV&#8217;s and how it affects security/hash checks. But we just proved it is indeed verifying the console ID against the cert when we altered our KV&#8217;s with a new console ID on a xenon. Could you please shed some light on the subject of what is different between v1 and v2 KV&#8217;s? And if this is something not possible, how would one patch the HV/routine to prevent the check in the first place? Should XBR not be able to patch for that?</p> ]]></content:encoded> </item> <item><title>By: CodeAsm</title><link>http://xorloser.com/?p=45&#038;cpage=1#comment-412</link> <dc:creator>CodeAsm</dc:creator> <pubDate>Sun, 17 Jan 2010 09:47:55 +0000</pubDate> <guid
isPermaLink="false">http://xorloser.com/?p=45#comment-412</guid> <description>Wow, Love ur Site !
I knew math is good for something... Learning more about math XD</description> <content:encoded><![CDATA[<p>Wow, Love ur Site !<br
/> I knew math is good for something&#8230; Learning more about math XD</p> ]]></content:encoded> </item> <item><title>By: dude</title><link>http://xorloser.com/?p=45&#038;cpage=1#comment-383</link> <dc:creator>dude</dc:creator> <pubDate>Sun, 06 Dec 2009 09:52:28 +0000</pubDate> <guid
isPermaLink="false">http://xorloser.com/?p=45#comment-383</guid> <description>will do and thanks for the nice program BTW.....</description> <content:encoded><![CDATA[<p>will do and thanks for the nice program BTW&#8230;..</p> ]]></content:encoded> </item> <item><title>By: xorloser</title><link>http://xorloser.com/?p=45&#038;cpage=1#comment-382</link> <dc:creator>xorloser</dc:creator> <pubDate>Sun, 06 Dec 2009 09:38:14 +0000</pubDate> <guid
isPermaLink="false">http://xorloser.com/?p=45#comment-382</guid> <description>No. If it could be resigned then there would be no need for all the hackery that is required to run your own stuff. Read my cryptography for dummies post for a basic overview of asymmetric cryptography which is used during signing and you might understand how and why the signing works like it does.</description> <content:encoded><![CDATA[<p>No. If it could be resigned then there would be no need for all the hackery that is required to run your own stuff. Read my cryptography for dummies post for a basic overview of asymmetric cryptography which is used during signing and you might understand how and why the signing works like it does.</p> ]]></content:encoded> </item> <item><title>By: dude</title><link>http://xorloser.com/?p=45&#038;cpage=1#comment-381</link> <dc:creator>dude</dc:creator> <pubDate>Sun, 06 Dec 2009 08:37:42 +0000</pubDate> <guid
isPermaLink="false">http://xorloser.com/?p=45#comment-381</guid> <description>can a game be resigned after using XeXtool or X360GameHack?
I edited the default.xex region code from pal to region free
and want to resign it and inject it back into the games iso?
anyway?</description> <content:encoded><![CDATA[<p>can a game be resigned after using XeXtool or X360GameHack?<br
/> I edited the default.xex region code from pal to region free<br
/> and want to resign it and inject it back into the games iso?<br
/> anyway?</p> ]]></content:encoded> </item> <item><title>By: xorloser</title><link>http://xorloser.com/?p=45&#038;cpage=1#comment-299</link> <dc:creator>xorloser</dc:creator> <pubDate>Mon, 31 Aug 2009 02:57:01 +0000</pubDate> <guid
isPermaLink="false">http://xorloser.com/?p=45#comment-299</guid> <description>Firstly it is assumed it is created during manufacture since the console ID exists when you buy the console and the key is part of the Console Certificate that is signed with a private key that only Microsoft has.As for working out the algorithm it is the same as with anything hacking related, you take what you have and work backwards. So you look at the Console ID from a number of different xbox360s along with whatever other relevant information you can gleam and then it becomes fairly obvious. It is not a complicated algorithm; basically consisting of parts of the mac address and the date of manufacture.The top 4 bits are still unknown to me as I did not come across an Xbo360 that had anything there except zeros, however the revoked list does show a very small number of IDs have some data here.The only thing left is the CRC which tend to be calculated according to the same kinds of general rules and in this case was very simple. A brute force app that tested many different kinds of possible rules was able to identify the CRC algorithm after just a few seconds.</description> <content:encoded><![CDATA[<p>Firstly it is assumed it is created during manufacture since the console ID exists when you buy the console and the key is part of the Console Certificate that is signed with a private key that only Microsoft has.</p><p>As for working out the algorithm it is the same as with anything hacking related, you take what you have and work backwards. So you look at the Console ID from a number of different xbox360s along with whatever other relevant information you can gleam and then it becomes fairly obvious. It is not a complicated algorithm; basically consisting of parts of the mac address and the date of manufacture.</p><p>The top 4 bits are still unknown to me as I did not come across an Xbo360 that had anything there except zeros, however the revoked list does show a very small number of IDs have some data here.</p><p>The only thing left is the CRC which tend to be calculated according to the same kinds of general rules and in this case was very simple. A brute force app that tested many different kinds of possible rules was able to identify the CRC algorithm after just a few seconds.</p> ]]></content:encoded> </item> <item><title>By: Name</title><link>http://xorloser.com/?p=45&#038;cpage=1#comment-298</link> <dc:creator>Name</dc:creator> <pubDate>Sun, 30 Aug 2009 21:49:12 +0000</pubDate> <guid
isPermaLink="false">http://xorloser.com/?p=45#comment-298</guid> <description>I&#039;m curious, if what you say is true, and the console ID is generated at manufacture, how did you manage to work out the algorithm for generating the key?</description> <content:encoded><![CDATA[<p>I&#8217;m curious, if what you say is true, and the console ID is generated at manufacture, how did you manage to work out the algorithm for generating the key?</p> ]]></content:encoded> </item> <item><title>By: sasoseso</title><link>http://xorloser.com/?p=45&#038;cpage=1#comment-254</link> <dc:creator>sasoseso</dc:creator> <pubDate>Sun, 28 Jun 2009 09:24:31 +0000</pubDate> <guid
isPermaLink="false">http://xorloser.com/?p=45#comment-254</guid> <description>i&#039;m just asking 4 a clue to start with ;)anyway thanks 4 replay</description> <content:encoded><![CDATA[<p>i&#8217;m just asking 4 a clue to start with <img
src='http://xorloser.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p><p>anyway thanks 4 replay</p> ]]></content:encoded> </item> </channel> </rss>
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